Clash of Clans on our mobile games gantry
We re-read the Google Play card for Clash of Clans on 22 October 2026. The binary stays on the store; this desk only files listing facts.
Supercell · Strategy
4.5★ · 61.3M reviews · 500M+ downloads · Everyone 10+ · In-app purchases · updated 20 October 2026 · checked 22 October 2026
Open on Google Play
- Developer
- Supercell (Supercell Oy)
- Price model
- Free with in-app purchases
- Content rating
- Everyone 10+ — Fantasy Violence; Users Interact; In-Game Purchases
- Package
- com.supercell.clashofclans
- Ads on the listing
- No ads stated on the card we read
Step-by-step: how we read this card
- Confirm the package com.supercell.clashofclans still resolves to Supercell on Google Play.
- Capture rating 4.5, review count 61.3M, and the 500M+ install band without rounding inventively.
- Mark commerce as free with in-app purchases; the card we read does not list ads.
- Record content rating Everyone 10+ with fantasy violence, user interaction, and in-game purchases in the notes.
- Log the update stamp 20 October 2026 and our desk check date 22 October 2026.
- Rank it second on this mobile games gantry: the install counter is the largest on the shelf, and the multiplayer village loop still shows a fresh update.
What the listing supports
Clash of Clans is a strategy title on Google Play under package com.supercell.clashofclans. The publisher line names Supercell (Supercell Oy). On 22 October 2026 we filed a 4.5 star average from 61.3M reviews, an install band of 500M+, and content rating Everyone 10+ with notes on fantasy violence, users interact, and in-game purchases. Commerce is free with in-app purchases. Ads are not stated on the card we read. The “Updated on” stamp was 20 October 2026.
Those figures describe a long-running free-to-start village product rather than a paid upfront buy. The Everyone 10+ line and fantasy-violence note set the content boundary. User interaction sits on the card because clans and multiplayer are part of the published model. We keep “best for clan wars and long-term village play” as desk language for that loop — not as a promise about how long any one player should stay online.
Among the three mobile games on this gantry, Clash carries the broadest install signal. That does not mean it outranks Bloons TD 6 on quality average; Bloons still holds the higher star mark. Clash stays second because the 500M+ counter and a still-fresh update show a living multiplayer listing, not a frozen catalog entry. Jetpack Joyride remains the short-session arcade counterweight beneath both strategy cards.
Our store button opens Google Play in a new tab with rel="noopener nofollow". We do not run Supercell’s servers, we do not sell gems, and we do not invent APK size or exact client version when Play omits them. If a number on the live card drifts after 22 October 2026, the store wins until the desk re-checks. Corrections with a package id are welcome on the contact page.
When we place Clash on the gantry we also re-read the price line and the ads disclosure side by side with Bloons and Joyride. Bloons is paid with IAP and no ads stated; Clash is free with IAP and no ads stated; Joyride is free with ads and IAP. That three-way commerce grid is part of why a short mobile games shelf stays readable: each card’s money model is visible without soft language. Genre stays strategy for Clash, which is why session notes put it with longer village loops rather than endless-runner bursts.
What it is not
This review is not a clan-recruitment pitch, not a currency calculator, and not a place to download an APK. Lien Games is not affiliated with Supercell or Google. We do not invent win rates, spend advice, or “guaranteed” progress claims. Missing listing fields stay blank on purpose. Installs happen on the store — this site does not host the binary.
Verdict we keep on the ranking: Largest install counter here; still updating a multiplayer village loop.